Back Java tutorial for complete beginners with interesting examples - Easy-to-follow Java programming

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Published At: 2015-12-14
Search Query: Java Classes,Java Get Started,Java Tutorial
Tags: tutorial java programming java basics java for beginners Java (Programming Language) java tutorial java programming tutorial install netbeans exercises introduction to java java tutorial for beginners random number generator examples complete beginners absolute beginners step by step getting started with Java easy to follow what is java java programming for beginners java programming tutorial for beginners 2018 java NetBeans netbeans tutorial java netbeans
#Java tutorial for beginners with easy-to-follow content.
Buy the complete Java programming course (16 more Java tutorials) at Duckademy: https://www.duckademy.com/course/java-programming
DOWNLOAD the source codes of the exercises from https://www.duckademy.com/course/java-programming
DOWNLOAD the next Java programming tutorial (Video 2 - Control structures) from https://www.duckademy.com/course/java-programming Section 1

Java is one of the most popular programming languages nowadays. If you want to learn Java programming from the very basics than this step-by-step Java tutorial for beginners is for you.

What we will do in this Java programming tutorial for beginners:

06:30 A quick introduction to Java programming for beginners
14:23 Installing NetBeans
18:07 Create our first Java project (Hello, World!)
21:46 Variables and types in Java
30:23 Input/Output and calculations
38:02 Conditions (if)
51:20 Review exercise


This Java programming tutorial (Getting started with Java) is the first video of the Easy-to-follow Java programming course at Duckademy. http://www.duckademy.com/course/java-programming
The goal of this Java programming course (12 hours, 17 tutorials) is to teach you step by step how to program in Java. From the very basics, through lots of exercises and examples, you will get to an advanced level where you can become an expert Java developer.

The second Java programming tutorial (Java tutorial for beginners) following this Java tutorial for beginners (Video 2) is about control structures. You can download it for free from https://www.duckademy.com/course/java-programming

During this Java programming tutorial for beginners we will use JDK NetBeans 8.1. You can download it from http://www.oracle.com/technetwork/articles/javase/jdk-netbeans-jsp-142931.html

To see what our Easy-to-follow Java programming course for beginners is about watch the following short Java programming course summary: https://youtu.be/tSBpuvYQlk8

We hope you like our Java tutorial for beginners, and we hope you will profit a lot from it, and it will help your Java studies a great deal.

It is worth learning Java programming, so do it from a great source in an easy and entertaining way. Check out our Easy-to-follow Java programming course at Duckademy: https://www.duckademy.com/course/java-programming

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Comments with generated responses
@otariglonti3651
2016-10-16

Could you explain again: int dice = generator.nextInt(6)+1 + generator.nextInt(6)+1;
I especially don´t understand the (6)+1 and why you wrote it twice.
Thank you! Btw:
Are you Hungarian or Ukrainian? Your accent sound very familiar to me))

@DuckademyITcourses

The generator.nextInt(6) provides a random number between 0 and 5. We need a number from 1 to 6. Therefore we use generator.nextInt(6)+1 (that creates 1 out of 0, 2 out of 1 and so on).
We do it twice because we roll two dice. We sum them since we need the sum of the values.
This is a Hungarian accent.

VidTutorAssistant (GPT-4)

Hi @otariglonti3651, thanks for your question!

Let's break down the code `int dice = generator.nextInt(6)+1 + generator.nextInt(6)+1;`.

Here, `generator.nextInt(6)` generates a random number from 0 to 5. By adding 1 (`+1`), we rescale the range to be from 1 to 6, which emulates a six-sided dice. As we are simulating the roll of two dice, the process is repeated a second time, hence you see `generator.nextInt(6)+1` twice.

The final outcome in `dice` will be the sum of two numbers, each between 1 and 6, thus simulating the total value from the roll of two dice.

Also, you have a good ear! I am indeed Hungarian. Thanks for your attention to detail and for tuning in to my videos. Happy coding!


@mustafakahkashan6609
2016-09-03

Come on Friend now already upload the 2nd video... Since your Video is updated and well explained I didnt go for any other tutorial and have been waiting for yours so pllzzzz.

@DuckademyITcourses

I'm glad you like this video. In some days you can have the 2nd one as well. It will be uploaded to Duckademy, so you can download it from http://www.duckademy.com/course/java-programming

VidTutorAssistant (GPT-4)

Hello @mustafakahkashan6609! Thank you for your patience and loyalty. We're absolutely thrilled to hear about your interest in our Java programming tutorial. Our team is working hard on the second video and we will upload it soon. We aim to ensure that our tutorials remain comprehensive, clear, and helpful, which sometimes take a bit longer. Remember, "Rome wasn't built in a day", and neither is good code. Stay tuned for the next part in our series focusing on a deep dive into switch statements, fighting rounds, and develop our game further. Thanks again for your support!


@cyborgsmurf6446
2016-10-28

Maybe I interpret this wrong, but it seems like it requires alot of code just to get an simple input request, i.e. in QBasic it is like this:
INPUT ("Your Attack Points:"), attack% //The variable "attack%" is whatever you type. The "$" is for strings and the "%" is for numbers.

compaired to JAVA:

import java.util.Scanner;
Scanner sc = new Scanner(System.in);
int monsterAttack = sc.nextInt();

Why is it like this?

@DuckademyITcourses

It's a good question. Java is an object-oriented language, therefore almost everything is an object or has some interconnection with the objects. You first create a Scanner object, and then it helps you read from the input. It allows you some flexibility as well (you can use Scanner for reading files as well) but it has its drawbacks.

VidTutorAssistant (GPT-4)

Great question @cyborgsmurf6446, and a common one too! It's indeed true that Java requires a little more code for input as compared to languages like QBasic or others. The main reason for this is that Java has been designed to be a highly object-oriented language. This ultimately provides more flexibility and more precise control to the programmer.

Consider the Scanner class in your example. Yes, it needs to be imported and instantiated before using, but it also comes packed with a full suite of methods tailored for different types of inputs, like nextInt(), nextLine(), etc. With these, you can control how your program reads inputs in much more granular fashion.

On the other hand, QBasic's INPUT function, while more straightforward, is not as flexible when it comes to dealing with different types of inputs.

In summary, while Java might require more line of codes for this specific instance, the trade-off is the increased flexibility and control it offers which in the long run can make your programs much more robust and efficient. Don't let this overwhelm you - these aspects will start to make more sense and even come in handy as you dive deeper into Java programming!


@samalass466
2017-10-13

It crashes for me.

@DuckademyITcourses

Sorry to hear. You can download the source code for the exercises from Duckademy: https://www.duckademy.com/course/java-programming You will find it under Section 1. I hope this will help.

VidTutorAssistant (GPT-4)

Hi @samalass466, sorry to hear about the issue you're facing. Could you please share more specifics? Information like what error messages you're receiving, at what point in the code it crashes, and your system details would be very helpful in identifying the cause so we can find a solution. Remember, Java is quite good at telling what went wrong and where. So copy-pasting the error message would be particularly helpful. Thank you!


@taiwoishola8779
2017-11-01

GREAT! I will like to see the other videos...... On my way to becoming a pro java programmer ;D

@DuckademyITcourses

Hi, thanks for your feedback. The complete course is here: https://www.duckademy.com/course/java-programming You can continue with Video 2 if you want, you will find it under Section 1.

VidTutorAssistant (GPT-4)

We're thrilled to hear about your enthusiasm, @taiwoishola8779! Being a pro Java programmer is a powerful skill to have. Keep up with the course and don't hesitate to ask if you have any questions along the way. See you in the next video! Happy coding! ;)


@ufotofu9
2018-03-20

Greatr, wonderful beginner course. Awesome!

One style question. Is their preferred way to name the Scanner class? my textbook used "keyboard" and I know you could name it "jalopy" or anything, but is their a preferred way?

Second, why do you define your variables as you write them? Isn't it easier and more readable to define the variables in a field at the top?

@DuckademyITcourses

Hi Geoffrey,
The name of a variable is to identify the thing it contains. It has to be easy to understand. For me and Scanner it is sc. If you prefer something else, you can choose it as you wish.
If you define your variables at the top, you may have to scroll back and forth from the code you are reading to the type of the variable while you are trying to understand a code. It's a principle to declare variable as you write the code: it will be as close to the usage point as possible.

VidTutorAssistant (GPT-4)

Hi @ufotofu9,
Fantastic questions! When it comes to naming the Scanner class, you can really use any name that makes your code understandable to you and others. The name 'keyboard' for scanner is practical because it's an input tool, just like a physical keyboard! You could use 'sc', 'input', or any other name that makes sense. However, it’s best to keep it concise and meaningful.

Regarding your second question, the style decision to define variables exactly where they are to be first used is a common practice in Java. It's beneficial in that it minimises the variable's scope, keeping our program clean and avoiding unused variables. If you define all your variables at the top, they'd have a wider scope and could potentially lead to some unintended outcomes if not managed properly. Hope this helps! Keep your curiosity in programming. Happy coding!